Skip to main content

Conglomerate Infographic (LO1)

Link - https://www.youtube.com/watch?v=sLevdkjBb1o

Revenue - Money made by the company, before deductions are taken into account. Deductions can include things like production costs and labor costs. 

Division - a smaller part within a company that focuses on one or a few areas within that company.

Cross Media Ownership - When a institution owns two or more companies that specialize in different media sectors [such as owning film and games production companies] 

Cross Media Convergence - When the above allows different companies/subsidiaries/divisions to come together on one project to maximize efficiency and profit. 

Intellectual Property - Something created using the mind; a story, invention, artistic work etc. 

Franchise - A series of related works within one fictional universe

Disney is one of the top five largest conglomerates in the world.

Owen Wilson is a great example of how Disney creates synergy through brands. 

Due to the many divisions in Disney, vertical and horizontal integration work very well throughout the brand helping  maximize profits and efficiency. 

Disney is headquarters is in Burbank, California, United States. 

Disney owns many big subsidiaries such as Marvel, Warner Bros, Dreamwork's, Paramount Pictures, and many more such as ABC news. 

Disney was founded in 1923 and has grown is empire ever since then.

Disney made 67.4 Billion in revenue in 2021. 

Disney's biggest and most profitable movie ever was Frozen II, making 1.450 Billion.






Popular posts from this blog

Manuel Alvarado’s theory of representation (LO3)

Manuel Alvarado’s theory of representation of ethnicity in the media (1987) identifies four main categories: Dangerous – plays on the fear of otherness (e.g. terrorist, threatening immigrant, a gang member. Exotic – plays on the appeal of otherness (e.g. wealthy foreign royalty, attractive jungle/desert ‘native’ etc) Pitied, the victim – partly because often the only time many foreign countries appear in our media is when they are suffering some disaster. It may also give a sense of superiority to the ‘other’. Humorous - encouraging us to laugh at representations of ethnicity. Earlier examples of this were often racist humour; more recent ones tend to present and subvert stereotypical terms of race and encourage us to recognise and laugh at stereotypes. Family guy has them all, Dangerous, Exotic, Pitied, Humourous.  

Laura Mulvey - Male Gaze (LO3)

 I n feminist theory, the male gaze is the act of depicting women and the world in the visual arts and in literature from a masculine, heterosexual perspective that presents and represents women as sexual objects for the pleasure of the heterosexual male viewer. Example of Male Gaze:

Blumler and Katz – Uses and Gratifications (LO6)

Adapted from Denis McQuail’s Audience Pleasures, this active audience theory states we consume media for the following uses and gratifications: •Information and Education – the viewer wants to acquire information, knowledge and understanding by watching programmes like The News or Documentaries. •Entertainment – Viewers watch programmes for enjoyment. •Personal Identity - Viewers can recognise a person or product, or role model that reflects similar values to themselves and mimic or copy some of their characteristics. •Integration and social interaction – the ability of media products to produce a topic of conversation between people. For example who is the best contestant on The X-factor who was the best goal shown on Match of the day. •Escapism – Computer games and action films let viewers escape their real lives and imagine themselves in those situations.