Adapted from Denis McQuail’s Audience Pleasures, this active audience theory states we consume media for the following uses and gratifications:
•Information and Education – the viewer wants to acquire information, knowledge and understanding by watching programmes like The News or Documentaries.
•Entertainment – Viewers watch programmes for enjoyment.
•Personal Identity - Viewers can recognise a person or product, or role model that reflects similar values to themselves and mimic or copy some of their characteristics.
•Integration and social interaction – the ability of media products to produce a topic of conversation between people. For example who is the best contestant on The X-factor who was the best goal shown on Match of the day.
•Escapism – Computer games and action films let viewers escape their real lives and imagine themselves in those situations.